And due to the already lengthy production of the game they decided to go with digitally colouring them with Photoshop. When they realised that with the multiple filter layers applied, they couldn't tell the difference between hand painted and digitally coloured. Initially the pair had tested hand painting animation cels, which would then be scanned in and animated with the filters effects added. Inspirés des cartoons américains des années 30, la bande-son et les graphismes ont été créés en respectant scrupuleusement les techniques de lépoque : animation traditionnelle. On a regular basis the pair had to draw, ink, color and animate 200-350 frames a week, eventually hiring a small staff of nine to help. Cuphead, cest un jeu de plates-formes/action dans la pure veine « run and gun », avec un goût prononcé pour les combats de boss épiques. For the majority of the process most of the art and animation is painstakingly done frame by frame by hand. Three whole months were spent just on developing the aesthetic 'old-timey' feel. Productionīrothers Chad and Jared Moldenhauser had spent quite some time experimenting with how it would be possible to achieve the look of an animated cartoon from the 30s. Retrieve some items for him and they're square. StoryĬuphead and Mugman were gambling the Devil, having lost everything and their heads as well, the Devil makes them a deal. The developers also hope to create a version for the Sega Master System if the game is successful enough. Not only does the game use animation film techniques but also marries it with an anachronistic history of video games, from Street Fighter and Contra to Space Invaders.Ĭuphead is slated for a PC release, with an Xbox One version announced at E3 2014. The game's unique visual aesthetic draws directly from classic 1920s, 1930s animations by Disney, Fleischer Studios and Ub Iwerks. Cuphead is a 2D co-operative shooter/platformer that consists solely of one-on-one boss fights.
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